Jan 25, 2009, 02:29 AM // 02:29
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#2
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by jdm_ap1
bonder/smite
holy wrath
succor
vital blessing
retribution
spell breaker
vocal was sogolon
blessed signet
rebirth
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you know [vocal was sogolon] is pointless on the smiter right? i believe you wanted to use it to lengthen [i am unstoppable] on the rit, but vocal is an item spell and only affects you.
and i wouldnt suggest succor either i would bring the typical life attunement to make survivability greater especially if you're having troubles staying alive.
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Jan 25, 2009, 02:33 AM // 02:33
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#3
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I've been doing this a lot lately on my Rit also. I find vengeful weapon to be more or less unnecessary so instead I bring Gaze of fury to deal with the (few) spirits of disenchantment that show up.
But the Ghost Beetles are really the only problem in the whole place for a Rit. The plus side is that there are at most 3 beetle groups in the whole place, one of which can be completely avoided. There can be either 1 or 2 on the starting level, just before the first flame guardian. One of these is typically killed by the stampede of Golems that come after triggering it by going down the ramp towards the flame guardian. The other you'll usually have to deal with yourself, though sometimes you can pull golems to it and let them fight it out. Beetles and Golems don't get along, but for a strange reason beetle groups tend to win out against golem groups unless they are outnumbered.
Basically, aggro the beetle group, then run backwars so that the Ghost Beetle casts its spirits out of range. This takes a little timing, but once you get the hang of it, it works pretty much always. The Ghost beetle will typically cast 3 spirits in the same spot, so let it cast the first 2 (pain and bloodsong) then run back away from them as its casting the disenchantment. You should be able to kill it before it gets another disenchantment off.
Also, Vocal Was Sogolon is worthless. Try replacing it with something more useful, like [Purge Signet], a healing signet or [Blood Ritual].
Hope this helps!
Last edited by Captain Bulldozer; Jan 25, 2009 at 02:37 AM // 02:37..
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Jan 25, 2009, 05:29 AM // 05:29
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#4
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Frost Gate Guardian
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oh yah i misread the description
im gonna use purge signet instead of BR
would it work this way?
if i add vocal on myself?
for some odd reason my vengeful weapon doesnt stay on me? if i cast it on myself...weird...but anyways...
if i use vocal was sogolon on myself then cast iamunstopable
then i use vengeful was khanhei
would that work? or would vocal stop working once i drop the ashes?
my goal is to use vocal...cast iamunstopable....then use vengeful
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Jan 25, 2009, 09:13 PM // 21:13
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#5
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Ummm... you should probably go back and read the skill description of [Vengeful Weapon] again. Its not intended to stay on you for long periods of time.
Your plan for using [Vocal was Sogolon] then IAU the VwK should work. However, you'll likely find that you won't need to increase the time of IAU in order to be successful. Generally the knockdowns happen from [Shock] which certain golems use basically at the beginning of combat. My IUA on my rit lasts for like 17 seconds or so, and I find that to be enough virtually all the time. So why waste a spot on your bar for a skill that does very little for you?
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Jan 27, 2009, 12:32 AM // 00:32
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#6
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Frost Gate Guardian
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maybe pain inverter instead?
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Feb 15, 2009, 06:01 AM // 06:01
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#7
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Academy Page
Join Date: Jun 2008
Location: Seattle, WA
Guild: [redt]
Profession: W/
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Vengeful Weapon only blocks one attack, and steals 15..63 health from that single block.
don't use Vocal was Sogolon. :/
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Mar 13, 2009, 01:01 AM // 01:01
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#8
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Quote:
Originally Posted by Captain Bulldozer
Basically, aggro the beetle group, then run backwars so that the Ghost Beetle casts its spirits out of range. This takes a little timing, but once you get the hang of it, it works pretty much always. The Ghost beetle will typically cast 3 spirits in the same spot, so let it cast the first 2 (pain and bloodsong) then run back away from them as its casting the disenchantment. You should be able to kill it before it gets another disenchantment off.
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This is basically the tatic I try to use with the beetles. Works pretty well if you get the timing down.
My biggest issue on this dungeon right now is the first key not spawning. Per wiki this is a known bug but it's annoying since it has now happened to me 3 times in a row. Is anyone else having this issue, if so is it pretty rare or does it happen to you quite often? 3 times in a row seems excessive.
Last edited by Lord Of Blame; Mar 13, 2009 at 01:04 AM // 01:04..
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